Resources for Years 4-6 - 91 /year-level/years-4-6/ Fri, 31 Jul 2026 02:31:15 +0000 en-US hourly 1 ISLP Poster Competition 2026-2027 /resource/islp-poster-competition-2026-2027/ Wed, 29 Jul 2026 04:29:55 +0000 /?post_type=resource&p=15291 The post ISLP Poster Competition 2026-2027 appeared first on 91.

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P Y6 Can You Hack A Bingo Card? /resource/y6-can-you-hack-a-bingo-card/ Tue, 28 Jul 2026 09:18:17 +0000 /?post_type=resource&p=15260 Ākonga will investigate the probability behind rolling two dice in a class game of Addition Bingo. They will anticipate likely outcomes, carry out a chance-based investigation by collecting and analysing results, and then explore the theoretical model to understand why some numbers appear more often than others. This activity is based on “Biased Bingo” from […]

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Ākonga will investigate the probability behind rolling two dice in a class game of Addition Bingo. They will anticipate likely outcomes, carry out a chance-based investigation by collecting and analysing results, and then explore the theoretical model to understand why some numbers appear more often than others.

This activity is based on “” from the (Inquiry Maths Pedagogy in Action) website.

This activity explores the following key ideas:

  • engage in chance-based investigations, including those with not equally likely outcomes, by:
    • posing an investigative question
    • anticipating and then identifying possible outcomes for the investigative question
    • generating all possible ways to get each outcome (a theoretical approach), or undertaking a probability experiment and recording the occurrences of each outcome
    • creating data visualisations for possible outcomes
    • describing what these visualisations show
    • finding probabilities as fractions
    • answering the investigative question
    • reflecting on anticipated outcomes
  • compare findings from the probability experiment and associated theoretical probabilities, if the theoretical model exists
  • identify, explain, and check others’ statements about chance-based investigations, referring to evidence.

Resources

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P Y6 Biased Bingo /resource/y6-biased-bingo/ Mon, 06 Jul 2026 21:45:57 +0000 /?post_type=resource&p=15230 WHAT HAPPENS in Biased Bingo? In this unit, students devise bingo cards which they believe will give them the best chance of winning a game of addition fact bingo. Students will: Familiarise themselves with the game of bingo. (Discover) Use their understanding about addition facts to identify which numbers will not occur (according to the […]

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WHAT HAPPENS in Biased Bingo?

In this unit, students devise bingo cards which they believe will give them the best chance of winning a game of addition fact bingo.

Students will:

  • Familiarise themselves with the game of bingo. (Discover)
  • Use their understanding about addition facts to identify which numbers will not occur (according to the game’s rules). (Discover, Devise)
  • Record the frequency with which the other numbers are expected to appear. (Devise)
  • Construct a bingo card which they feel has the greatest likelihood of winning a game. (Develop)
  • Test and reflect upon their decisions. (Defend)

Learning goals

  • Conducting repeated probability experiments or games, identifying the outcomes, and describing differences between them using probability vocabulary.
  • Exploring probability beyond coin tossing and dice rolling.
  • Exploring a probability experiment where the theoretical probability of a certain outcome can be calculated.
  • Make predictions based on data collected.
  • Identify all possible outcomes of an event.
  • Assign probabilities to simple events using fractions (1/2, 1/6, etc).

Resources

  • (Maths inquiry unit of work)
  • Photocopy masters are within the
  • A set of 30 standard 4×4 Bingo cards (rather than the suggested 5×5) can be found

Activity

Biased Bingo

This unit of work from the IMPACT team is structured according to the 4D Guided Inquiry process for mathematical inquiry. This unit, Biased Bingo, explores the idea of making a fair bingo card when the calling cards are basic addition facts.

This work might take more than two sessions, a suggested split is:

Session 1: Discover and devise

Session 2: Develop and defend

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All Whites: FIFA World Cup 2026 91 Cards /resource/all-whites-fifa-world-cup-2026-data-cards/ Mon, 08 Jun 2026 08:38:02 +0000 /?post_type=resource&p=14922 A set of 26 data cards and CODAP file for the All Whites FIFA World Cup 2026. The data was sourced from NZ Football, Friends of Football NZ, ESPN, and Instagram. There is space for students to add or draw an image for each player. Variable Description Name Player’s name Position The position they play: […]

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A set of 26 data cards and for the All Whites FIFA World Cup 2026.

The data was sourced from , , , and . There is space for students to add or draw an image for each player.

Variable Description
Name Player’s name
Position The position they play: Goal Keeper, Defender, Midfielder, Forward, as well as and Captain
Age The player’s age
Height The player’s height
Shirt This is the player’s shirt number
Caps The number of games the player has played for the All Whites
Goals The number of goals the player has scored for the All Whites
Instagram The number of Instagram followers the player had on 5 June 2026

 

See information about using data cards for ideas on what to do with the data cards.

This activity explores the following key ideas:

  • Using existing data to undertake a statistical enquiry

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August 26: Teaching Responsible AI Literacy in School (IASE Webinar) /resource/august-26-iase-webinar-teaching-responsible-ai-literacy-in-school/ Wed, 03 Jun 2026 01:08:40 +0000 /?post_type=resource&p=15132 The post August 26: Teaching Responsible AI Literacy in School (IASE Webinar) appeared first on 91.

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Using 91 91 Cards /resource/workshop-using-censusatschool-data-cards/ Thu, 21 May 2026 02:35:55 +0000 /?post_type=resource&p=14842 This is a workshop plan. It is designed for someone to use to lead PLD within a school setting, e.g., for a staff or syndicate meeting. The workshop is aimed at teachers of year 1-6 students. In this workshop participants get to engage in the PPDAC cycle as they explore teaching the statistics strand of […]

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This is a workshop plan. It is designed for someone to use to lead PLD within a school setting, e.g., for a staff or syndicate meeting. The workshop is aimed at teachers of year 1-6 students.

In this workshop participants get to engage in the PPDAC cycle as they explore teaching the statistics strand of the NZC. The workshop uses the data cards based on the 2025/2026 91 questionnaire. Links to previous data cards based on the 2023/2024 questionnaire are also given.

If planning to use the workshop in the future, it could be adapted to suit the current 91 data cards. Check under the 91 tab and find the 91 Cards link.

This activity explores the following key ideas:

  • Working with secondary data
  • Interrogating the dataset
  • Making data visualisations to answer the investigative question
  • Describing data visualisations
  • Answering the investigative question

Resources

Workshop materials

Teaching and learning activities on 91 using the data cards

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Curriculum & Assessment Overview /resource/curriculum-assessment-overview/ Thu, 01 Jan 2026 22:23:24 +0000 /?post_type=resource&p=15118 Phase Year Level Age Knowledge Overview Qualification 1 1–3 5–8 Statistics 2 4–6 8–11 Statistics | Probability 3 7–8 11–13 Statistics | Probability 4 9–10 13–15 Statistics | Probability 5 11 15–16 NCEA Level 1 12 16–17 NCEA Level 2 13 17–18 NCEA Level 3 NZ Scholarship Note: This information is being updated. Learning Progression […]

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Phase Year Level Age Knowledge Overview Qualification
1 1–3 5–8
2 4–6 8–11 |
3 7–8 11–13 |
4 9–10 13–15 |
5 11 15–16
12 16–17
13 17–18

Note: This information is being updated.

Years 1–10

Years 11–13 (Current 2007 version; curriculum being updated)

  • : , , , , , , , , , ,
  • For Year 13 students intending to study Statistics at the tertiary level: the Department of Statistics at the University of Auckland strongly recommends AS3.9 (Investigate Bivariate Measurement 91), AS3.10 (Use Statistical Methods to make a Formal Inference), and AS3.13 (Apply Probability Concepts in Solving Problems)
  • NZSA Statements and Resources

Historical Record

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P Y4 The Great Coin Toss Challenge /resource/p-y4-the-great-coin-toss-challenge/ Fri, 12 Sep 2025 20:35:18 +0000 /?post_type=resource&p=14558 Ākonga will explore the relationship between theoretical modelling and experimental outcomes within the context of a coin toss challenge. This two part lesson is for Year 4 ākonga. This activity explores the following key ideas: Engage in chance-based investigations with equally likely outcomes by: – posing an investigative question – anticipate and then identify possible […]

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Ākonga will explore the relationship between theoretical modelling and experimental outcomes within the context of a coin toss challenge. This two part lesson is for Year 4 ākonga.

This activity explores the following key ideas:

  • Engage in chance-based investigations with equally likely outcomes by:
    – posing an investigative question
    – anticipate and then identify possible outcomes for the investigative question
    – generating all possible ways to get each outcome (a theoretical approach), or undertaking a probability experiment and recording the occurrences of each outcome
    – creating data visualisations for possible outcomes
    – describe what these data visualisations show
    – finding probabilities as fractions
    – answering the investigative question
    – reflecting on anticipated outcomes
  • Agree or disagree with others’ conclusions about chance based investigations

Resources

  • Y4 Great coin toss teaching notes
  • Year 4 Probability
  • Coins, enough for three coins for each group
  • Large paper or whiteboard
  • Whiteboard markers, pens
  • Post it notes
  • The Great Coin Toss Challenge MM1 – for listing outcomes for various numbers of coins
  • The Great Coin Toss Challenge MM2 – table to record outcomes from a probability experiment for tossing two coins
  • The Great Coin Toss Challenge MM3 – bar graph blank to record results of the probability experiment
  • Optional – Digital modelling tool with a bar graph generator such as Google Sheets or Microsoft Excel.

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P Y4 Lucky Seven /resource/p-y4-lucky-seven/ Fri, 12 Sep 2025 20:32:06 +0000 /?post_type=resource&p=14553 This lesson explores a chance based experience where ākonga can be actively involved in the data collection. This active involvement helps ākonga to make sense of the mathematical concept through analysis. This activity explores the following key ideas: Engage in chance-based investigations with equally likely outcomes by: – posing an investigative question – anticipate and […]

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This lesson explores a chance based experience where ākonga can be actively involved in the data collection. This active involvement helps ākonga to make sense of the mathematical concept through analysis.

This activity explores the following key ideas:

  • Engage in chance-based investigations with equally likely outcomes by:
    – posing an investigative question
    – anticipate and then identify possible outcomes for the investigative question
    – generating all possible ways to get each outcome (a theoretical approach), or undertaking a probability experiment and recording the occurrences of each outcome
    – creating data visualisations for possible outcomes
    – describe what these data visualisations show
    – answering the investigative question
    – reflecting on anticipated outcomes
  • Agree or disagree with others’ conclusions about chance based investigations

Resources

  • Y4 Lucky seven teaching notes
  • Year 4 Probability
  • Lucky Seven – Lesson 1 probability experiment – table to record results of probability experiment
  • Paper, markers or something for each group to draw and record with
  • Lucky Seven – sums of dice graph grids
  • Lucky Seven chart – red & blue dice or Lucky Seven chart – colour according to your dice
  • Lucky Seven – dice squares
  • Optional virtual
  • Optional
  • Optional

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P Y4 Last One Standing /resource/y4-last-one-standing/ Fri, 12 Sep 2025 20:26:29 +0000 /?post_type=resource&p=14542 Ākonga will explore the relationship between theoretical outcomes and experimental outcomes within the context of a multiplication game. This two part lesson is for Year 4 ākonga. This activity explores the following key ideas: Engage in chance-based investigations with equally likely outcomes by: – posing an investigative question – anticipate and then identify […]

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Ākonga will explore the relationship between theoretical outcomes and experimental outcomes within the context of a multiplication game. This two part lesson is for Year 4 ākonga.

This activity explores the following key ideas:

  • Engage in chance-based investigations with equally likely outcomes by:
    – posing an investigative question
    – anticipate and then identify possible outcomes for the investigative question
    – generating all possible ways to get each outcome (a theoretical approach), or undertaking a probability experiment and recording the occurrences of each outcome
    – creating data visualisations for possible outcomes
    – describe what these data visualisations show
    – finding probabilities as fractions
    – answering the investigative question
    – reflecting on anticipated outcomes
  • Agree or disagree with others’ conclusions about chance based investigations

Resources

  • Y4 Last one standing teaching notes
  • Year 4 Probability
  • Last One Standing gameboardsenough for your class to play in 2’s or 4’s.
  • Paper clips to use as spinners, two for each gameboard
  • Coloured counters
  • Post It notes
  • Last One Standing MM1 | Listing all possible outcomes chart
  • Last One Standing MM2 | Frequency table
  • Last One Standing MM3 | Theoretical probability table
  • Last One Standing MM4 | Experimental probability table
  • Optional – Digital spinner tool such as

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